Glossary of Classic Gaming Terms - A to Z

A

B

C

D

E

F

G

Game Genie
A cheating device that allowed players to modify the code of their favorite games, enabling cheats, level skipping, and other cheats.
Gameplay
The interactive experience of playing a game, including mechanics, controls, and objectives.
Gamepad
The handheld controller used to play games, typically featuring buttons, joysticks, and directional pads.
Graphics
The visual elements of a game, including sprites, backgrounds, animations, and effects.
GUI
Graphical User Interface, a visual way of interacting with a game, using icons, menus, and windows.
GunCon
A light gun peripheral used to shoot targets on the screen, popularized by the PlayStation game Time Crisis.

H

Hitbox
The invisible area of a game character that determines whether it can be hit by an attack or obstacle.
Homebrew
A game or application created by amateur or independent developers, often using unofficial tools or hardware.
HUD
Heads-Up Display, the graphical interface that displays information such as health, score, and inventory.

I

Inventory
A list of items that a player can collect and use in a game, such as weapons, power-ups, or keys.
Isometric view
A 2.5D perspective that simulates three-dimensional space using a flat, angled view.

J

Joystick
A control stick used to move a character or object in a game, typically featuring one or more buttons.

K

Kart racing
A subgenre of racing games featuring cartoonish characters and vehicles, inspired by the Mario Kart series.
Konami Code
A famous cheat code that originated in the NES game Contra, entered by pressing Up, Up, Down, Down, Left, Right, Left, Right, B, A.